#ifndef _ALL_ITEM_UI_H_
#define _ALL_ITEM_UI_H_

#include "screen.h"

class BackpackUI;
class Backpack;
class Player;
class AllEquip;
class AllEquipUI;

class AllItemUI:public Screen
{
private:
	Backpack* pBackpack;
	AllEquip* pAllEquip;
	Player* pPlayer;

public:
	bool bHide;
	AllItemUI(float, float, int, int);
	void init(Player* pl);
	void show();
	void hide();
	void checkArea(int, int);
	void isClicked(int);
	//int beClicked(int,int);
	//void draw(HDC);
};

#endif